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60using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Xtremegaida.DataStructures;
public class DataQueueWriteStream : Stream
{
private readonly IDataQueueWriter owner;
private readonly bool keepWriterOpen;
public override bool CanRead => false;
public override bool CanSeek => false;
public override bool CanWrite => true;
public override long Length => owner.TotalBytesWritten;
public override long Position { get => owner.TotalBytesWritten; set => throw new NotSupportedException(); }
public DataQueueWriteStream(IDataQueueWriter owner, bool keepWriterOpen = false)
{
this.owner = owner;
this.keepWriterOpen = keepWriterOpen;
}
public override void Flush() { }
public override int Read(byte[] buffer, int offset, int count) { throw new NotSupportedException(); }
public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); }
public override void SetLength(long value) { throw new NotSupportedException(); }
public override void Write(byte[] buffer, int offset, int count)
{
var task = owner.WriteAsync(new ReadOnlyMemory<byte>(buffer, offset, count));
if (task.IsCompletedSuccessfully) { return; }
task.AsTask().Wait();
}
public override void WriteByte(byte value)
{
var task = owner.WriteByteAsync(value);
if (task.IsCompletedSuccessfully) { return; }
task.AsTask().Wait();
}
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
{
var task = owner.WriteAsync(new ReadOnlyMemory<byte>(buffer, offset, count), cancellationToken);
if (task.IsCompletedSuccessfully) { return Task.CompletedTask; }
return task.AsTask();
}
public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default)
{
return owner.WriteAsync(buffer, cancellationToken);
}
public override void Close()
{
if (!keepWriterOpen) { owner.CloseWrite(); }
}
}