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105using System;
using System.Threading;
using System.Threading.Tasks;
namespace Xtremegaida.DataStructures;
[System.Diagnostics.DebuggerDisplay("TriggerState = {triggerState}")]
public struct EventWaitLight
{
private SpinLock taskLock;
private TaskCompletionSource taskSource;
private Exception lastError;
private volatile int triggerState;
public bool Triggered => triggerState != 0;
public Task WaitAsync(CancellationToken cancellationToken = default)
{
if (cancellationToken.IsCancellationRequested) { return Task.FromCanceled(cancellationToken); }
Task task;
bool locked = false;
try
{
taskLock.TryEnter(ref locked);
if (triggerState != 0)
{
var error = lastError;
if (triggerState > 0) { triggerState = 0; lastError = null; }
if (error != null) { return Task.FromException(error); }
return Task.CompletedTask;
}
if (taskSource == null) { taskSource = new TaskCompletionSource(); }
task = taskSource.Task;
}
finally
{
if (locked) { taskLock.Exit(); }
}
if (cancellationToken.CanBeCanceled) { return task.WaitAsync(cancellationToken); }
return task;
}
public void Trigger(Exception error = null, bool manualReset = false, bool withReEntrantSafety = false)
{
// WARNING: TrySetResult runs continuations synchronously on the same thread.
// This can cause issues with non-reentrant locking.
TaskCompletionSource source = null;
bool locked = false;
try
{
taskLock.Enter(ref locked);
lastError = error; triggerState = 1;
if (taskSource != null)
{
source = taskSource; taskSource = null;
lastError = null; triggerState = 0;
}
if (manualReset) { triggerState = -1; }
}
finally
{
if (locked) { taskLock.Exit(); }
}
if (source != null)
{
if (withReEntrantSafety)
{
RunAsTask(source, error);
}
else
{
if (error != null) { source.TrySetException(error); }
else { source.TrySetResult(); }
}
}
}
private void RunAsTask(TaskCompletionSource source, Exception error)
{
_ = Task.Run(() =>
{
if (error != null) { source.TrySetException(error); }
else { source.TrySetResult(); }
});
}
public void Reset()
{
bool locked = false;
try
{
taskLock.Enter(ref locked);
if (triggerState != 0)
{
taskSource = null;
lastError = null;
triggerState = 0;
}
}
finally
{
if (locked) { taskLock.Exit(); }
}
}
}