using System;
namespace Matroska.Models;
///
/// http://matroska.sourceforge.net/technical/specs/index.html#simpleblock_structure
///
public sealed class SimpleBlock : Block
{
private const byte KeyFrameBit = 0b10000000;
private const byte DiscardableBit = 0b00000001;
///
/// Keyframe, set when the Block contains only keyframes
///
public bool IsKeyFrame { get; private set; }
///
/// Discardable, the frames of the Block can be discarded during playing if needed
///
public bool IsDiscardable { get; private set; }
public override void Parse(Span span)
{
base.Parse(span);
IsKeyFrame = (Flags & KeyFrameBit) == KeyFrameBit;
IsDiscardable = (Flags & DiscardableBit) == DiscardableBit;
}
}